![]() We left all other settings the same and then clicked Bake selected textures at the bottom right. We edited the output size and deselected the ID map under ‘Common’. It is important to ‘Bake mesh maps’ in the texture set settings before painting. This is where we can determine the resolution of our material. ![]() These are the materials that are set in Maya To get a clear block colour backrgound I can use the ‘Clear color’ underneath the texture slider. Shift + Right Click and Drag = rotate backgroundī – Cycle through channels (M to go back to normal)Ĭtrl + Right click + Drag – controls brush sideĬtrl + Right click + move up and down – controls hardness of brushĬtrl + Left click – rotates brush These are the settings used for opening a new project.Īfter experimenting with the Display Settings, I found out I could activate a background using F10. We needed to make sure ‘smoothing groups’ was selected and ‘Animation’ was not selected before saving the file as ‘Tank_Low’. FBX can store a lot of information such as materials, textures and animation. We highlighted the Tank_Low group as an object and exported it as FBX. ![]() Metallic Map (compared with roughness) ambient occlusion map (AO Map) However, the displacement map clearly has a bumping edge. The bump map has a bumpy texture but smooth edges. This makes it very costly for the engine. A displacement map increases the level of polygons within your object.
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